Carefully Select Your Companions Christians in every age have guardedly selected their companions. But living in today’s electronic age, this task is more and more difficult, since increasingly seductive temptations bombard our minds. Electronic Company (Companions) For example, one woman’s husband was addicted to TV. Explaining this problem, she said regarding the TV, “It is his greatest friend and companion” (ThrivingNow.com). Living in an electronic world, we must exercise great care when selecting the media with which to keep company. The TV shows, movies, music, Internet sites, magazines, and books we choose as companions have either a positive or negative affect on our lives, and our relationship with God. Bad Company Corrupts Good Morals We must understand this general principle, people who keep company with evil, become evil.
Peter’s Mistake Rather than staying with John, who was also there, Peter tried to hide among the Jews who wanted to kill Jesus. When questioned whether he was Jesus’ disciple, Peter denied the Lord, even cursing the third time. Since Peter chose to be with sinful men, he was tempted and sinned. This analogy is an over simplification, but effective in making a very important point. When we choose evil companions, we’ll eventually break down and sin. Violent Video Games The Seattle Post-Intelligencer’s review of “Manhunt 2” demonstrates the evil in some video games today. “Stealth is a big part of this game; you're urged to sneak up on your enemies and execute them in a variety of ways. You may stab them with a syringe, slash them with a glass shard, slice them with a sickle, strangle them with a plastic bag, bash their heads in with a toilet seat -- and that's just in the opening chapters. When you're playing the Wii version of the game, you use the motion-sensitive controls to actually simulate the act of stabbing, slashing and punching people” (Seattlepi.com, Game On: ‘Manhunt2', 1/1/07). New Study: Violent Video Games Teach Aggression Here are a couple of findings from the study:
Understand that video games teach. As suggested in the study, they teach either positive or negative lessons. And be sure you understand the above statistic. The increased risk of aggressive behavior between Elementary students who played violent video games verses non-violent video games was 263%! This study again confirms what we already know from God’s word — evil company corrupts good morals, significantly! Carefully Select Your Companions If your companions are evil, you’ll adopt evil behaviors. But if your companions are good, you’ll adopt good behaviors.
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